thinkingfire: (science is great yo)
Martin Stein ([personal profile] thinkingfire) wrote2016-06-26 04:31 pm

Application for [community profile] synodiporia


P L A Y E R;
NAME: Airdra
AGE: 31
PLAYER JOURNAL: [personal profile] hyper_air_dragon
TIMEZONE: Central
CONTACT: [plurk.com profile] Airdra
OTHER CHARACTERS PLAYED: Hajime Aikawa (PG), Zed, Jules Thibault

C H A R A C T E R;
NAME: Martin Stein
CANON: DC's Legends of Tomorrow
POINT IN CANON: Season one finale, just before the team reassembles and is met by Rex Tyler.
AGE: 66
APPEARANCE: Here.
CANON HISTORY: There's a wiki link here!
CANON PERSONALITY: Scientific curiosity is perhaps the greatest driving force in Martin Stein's life. He is so driven to learn things, to know, that he can quite easily fail to consider all the consequences to his attempts to learn. It's a trait he's carried with him for a very long time, as his younger self back in the 70's has the same sort of curiosity. Making terrible decisions in the name of scientific discovery is a repeating pattern with him.

Learning and discovering new things are so important to him that he often fails to consider that others might have different opinions on the matter. He can't grasp the idea that Jax would not want to go traipsing through the timeline on a grand adventure, and so he drugs Jax's drink in order to bring his partner along, thinking that it's for Jax's own good. Jax eventually comes to forgive him, but at first, he is very unhappy about the whole thing. (Plus, Stein even does it to him a second time in order to save Jax's life, and while Jax can understand the sentiment, he's still a little appalled that Stein has roofied him again.) There's an underlying issue here where Stein feels he knows best, and while he is working on it, he's still prone to steamrollering over others if he feels he has their best interests at heart.

It's very easy for Martin to fall into old patterns of arrogance--he's a genius, and he knows it. Because he's so intelligent, he's clearly the best one to listen to in any situation, at least in his mind. He's much better at managing that now than he was when the team started traveling through time, though it's easy for him to backslide. It helps that Jax and the others aren't shy about calling him out on it. He's also got a bit of "do as I say, not as I do" going, especially when the team runs into his younger self, though he would prefer to frame that as his having made mistakes and having learned from them.

He's adaptable on the fly. In one of the team's earliest missions, he manages to successfully bluff his way into an underworld auction for a nuclear warhead...which goes sour in part because he dug too big a hole with too complicated a lie. Like most of the team, he's not the greatest at keeping a low profile or at leaving things alone. If there's a problem, he's going to fix it.

He's got a kind streak that serves to balance his tendency towards arrogance. In his youth, he was an antiwar protestor. In his older age, he is going to save people who need saving, damage to the timestream be damned. This ranges from saving a sick young boy from tuberculosis with medicine from the future (thus accidentally saving the life of a young H.G. Wells) and loading war refugees onto the Waverider with Jax despite Rip not wanting to get that involved. (To be fair, no one is really good at listening to Rip.) He'd prefer to see the good in people if at all possible.

He is also perfectly willing to die if it means others might live--he throws Jax into the Waverider's lifeboat and back to 2016 in order to save Jax's life, despite the fact that this separation is probably going to kill him. He's also still willing to continue trying to kill Savage even when Rip's initial team-forming lie is exposed--he can't just let Rip's family die without trying to help save them. In another instance, he's walking into a nuclear reactor and trying to remove the power source with his bare hands in order to try to save lives--he would prefer not to die, but the power source in question was based off of his work. He felt a personal responsibility there, and he knew his powers would provide him with more protection than anyone else would have.

Somewhere along the line, Stein became a team player. In his earliest appearances in the Flash, he has made terrible choices and is just not good at asking for help, but nothing builds teamwork skills like needing a partner in order to survive.

POINT OF DEPARTURE: N/A
ABILITIES: Once more, the wiki goes into detail here. Most of Stein's abilities tie into his ability to merge with a partner to become Firestorm. Stein's consciousness basically rides shotgun as his merge partner controls their body. Stein must merge with a partner every few days, or else he will go nuclear and explode. In addition to this, he and his partner share a bond--they can sense each other's emotions, and injuries that one of them takes will hurt the other.

On his own, he has been shown to be able to handle radioactive material that would kill a normal human being. It isn't effortless, but it's definitely survivable with minimal lasting damage.

He's a genius and a prominent physicist, and he's done a great deal of research into nuclear physics and time travel. He also has decent knowledge of hand-to-hand combat, and he's been shown to be very good at cheating at cards. He's got greater willpower than average and has been tortured on several occasions without breaking. He is also an ordained rabbi, which is handy if anyone needs to get married on the fly.

INVENTORY; Nothing really remarkable. The clothes on his back, his wallet, his cell phone, his wedding ring.
ANYTHING ELSE WE SHOULD KNOW? So in canon, he has to fuse with a suitable partner to become Firestorm every so often, or else he will die--and when he dies, he will go nuclear and take everyone else with him. (Sorry.) Since the odds of my finding someone else to play Jax or Ronnie, his canon partners, are pretty slim (I've got the only Ronnie I've ever seen, and I don't know anyone who plays Jax), I was hoping that this could be nerfed in order to make him playable in this scenario--or that he could partner with other characters who have been exposed to sufficiently high levels of radiation. Basically, whatever doesn't involve repeated nuclear explosions would be awesome.

S A M P L E S;
ACTIONSPAM SAMPLE:
Tell me, has anyone ever done any analysis on the molecular properties of the matter found in this Liminal Space? Given what I've been told of this pseudoworld and its properties, it wouldn't surprise me if the matter found here, such as it is, doesn't behave quite like ordinary matter.

[The psychic network might not convey tone well, but the guy's excited about all of this.]

Of course, many things here seem to behave as one might expect them to, true, but what of the behavior of this matter at the quantum level? Is anyone familiar enough with scientific equipment that they might be able to assist me with a few things? I could very well try to use this information to try to get us all home somehow.

PROSE SAMPLE: I've got sample threads here and here.